Reply: Tzolk'in: The Mayan Calendar:: General:: Re: What is a ''good'' score?
by max_s True, I forgot you can fall down and then someone else can go up and fall down etc. If you'd only focus on that then with perfect timing I guess it could be turned 13 times (since the game...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Sessions:: Re: Corn strategy just holds...
by qqzmNorbert Chan wrote:We're all still wondering how someone can pull off a 100 pt score, but someday it may happen with us.Just like that: http://www.boardgamegeek.com/thread/960338/one-game
View ArticleReply: Tzolk'in: The Mayan Calendar:: Sessions:: Re: Corn strategy just holds...
by Norbert Chanqqzm wrote:Norbert Chan wrote:We're all still wondering how someone can pull off a 100 pt score, but someday it may happen with us.Just like that:...
View ArticleThread: Tzolk'in: The Mayan Calendar:: Strategy:: The High-Power Corn Engine
by David Goldfarb I've seen this in the last two games I've played -- an opponent made it work two games ago, and I pulled it off in the most recent game. It takes a lot of stuff to make work, but once...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Strategy:: Re: The High-Power Corn Engine
by NorthSaber What sort of point totals have you guys been reaching with this strategy? Usually the corn strategy seems to reach something like 80 points, given one or two appropriate monuments.
View ArticleReply: Tzolk'in: The Mayan Calendar:: Sessions:: Re: Corn strategy just holds...
by iamdannywuqqzm wrote:Norbert Chan wrote:We're all still wondering how someone can pull off a 100 pt score, but someday it may happen with us.Just like that:...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Strategy:: Re: The High-Power Corn Engine
by David Goldfarb If I remember correctly, my opponent who did this scored 96, and I scored 92. Without the corn harvest tile monument in play, you'd probably score a bit less.
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: What is a ''good'' score?
by Dearlovemax_s wrote:If you'd only focus on that then with perfect timing I guess it could be turned 13 times (since the game takes 26 rounds /2).Duh, an obvious bound. I was asleep when I missed...
View ArticleDrive Thru Blog #4 - "When Worker Placement Is Actually Worker Placement"
by Joel EddyDTBGB #4 - May 9, 2013 - "When Worker Placement Is Actually Worker Placement"Youtube VideoHead over to my Youtube channel to subscribe: http://www.youtube.com/watch?v=l-zknoRZ2poOr...
View ArticleThread: Tzolk'in: The Mayan Calendar:: Rules:: Two questions, who rotate the...
by titanxxh If I put a worker in start player position, which cause changing start player, who will decide the gear should be rotated once or twice?How many corns should I pay for using last action of...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Two questions, who rotate...
by DoomTurtle The player who chose the start player position gets to determine if the gear rotates a second time.You pay one corn to choose the action of any of the four gears. If you choose a space...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Two questions, who rotate...
by Horrid Beast Just read the rules and it states that if you are already the first player and need to hand over the first player token you still get all the advantages of being in the Starting Player...
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: 2nd Edition printing?
by Jonathan Degann FWIW, I got a copy from CSI recently and it was the 4 part glossy. I had planned to wait, but since it was on deal for $30, I decided to go for it no matter what.
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: So Let Me Get This...
by Susie_CatMestre dos Magos wrote:Steampunk is the new Zombie...I think we will see a lot of steampunk themed games this year And I didn't like them much either :shake:Susie_Cat.
View ArticleReply: Tzolk'in: The Mayan Calendar:: Strategy:: Re: The High-Power Corn Engine
by iamdannywu I feel the corn strategy have a lower potential maximum score than the building and skull strategy. The best strategy the one where there's no competition. My group consistently score...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Order of Actions from board...
by iamdannywu You are right! I was too lazy to find my rule book for this section. :D
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: What is a ''good'' score?
by iamdannywu Winning scores are usually over 100 or high 90s. My friend gets upset when he doesn't score over 100. My best was 118 or 120.
View ArticleNew Image for Tzolk'in: The Mayan Calendar
by kilroy_lockeChicken Pizza is nearly filled!
View ArticleThread: Tzolk'in: The Mayan Calendar:: General:: problems with board warping?
by Dtour526 Has anyone else recieved thier copy where the boards wont lay flat. When we try to spin the gears one of the teeth on the big gear are catching on a piece of the board. Is this normal or...
View Article
More Pages to Explore .....