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Reply: Tzolk'in: The Mayan Calendar:: Strategy:: Re: How have you used the double-move (start player option)?

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by dzevin

In addition to the uses listed above - (starving your opponents, making them pay food to go back to the space they were setting up for, bumping yourself to the spaces you want to get to faster) one general strategy for the double turn is to make sure ALL your people are on the wheels except for the guy you use to take start player. If you have 4 people on the wheels and your opponents have only have 1 or 2, you've essentially gained almost a full turn on them. Conversely if you see a start player grab/double move lurking near in the shadows, make sure you have most of your peeps on those wheels as to not lose actions to your opponents.

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