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Reply: Tzolk'in: The Mayan Calendar:: Strategy:: Re: An interesting opening gambit

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by asmith

David Goldfarb wrote:

Thinking about it a little further, I think best might be:

Round 1: spend 6 corn to place on the first three spaces of Uxmal.

Round 2: use Uxmal 3 to gain a worker.

Round 3: place the two workers in hand somewhere useful.

Round 4: use Uxmal 3 to gain a worker, plus pick up one of the two workers placed previously. (For instance, if you have a wood in hand you might use Tikal 1 to advance on Resource Gathering).

Round 5: use Uxmal 5 for something good -- maybe gather a bunch of wood from Palenque 5, intending to build farms, or get a bunch of corn, or get a crystal skull and start someone moving up Chichen Itza.



I think that this is a fantastic opening gambit. I have used it in two games and won both games! If the starting player has enough corn, this seems to be what they should do most of the time.

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