by asmith
David Goldfarb wrote:
Thinking about it a little further, I think best might be:
Round 1: spend 6 corn to place on the first three spaces of Uxmal.
Round 2: use Uxmal 3 to gain a worker.
Round 3: place the two workers in hand somewhere useful.
Round 4: use Uxmal 3 to gain a worker, plus pick up one of the two workers placed previously. (For instance, if you have a wood in hand you might use Tikal 1 to advance on Resource Gathering).
Round 5: use Uxmal 5 for something good -- maybe gather a bunch of wood from Palenque 5, intending to build farms, or get a bunch of corn, or get a crystal skull and start someone moving up Chichen Itza.
Round 1: spend 6 corn to place on the first three spaces of Uxmal.
Round 2: use Uxmal 3 to gain a worker.
Round 3: place the two workers in hand somewhere useful.
Round 4: use Uxmal 3 to gain a worker, plus pick up one of the two workers placed previously. (For instance, if you have a wood in hand you might use Tikal 1 to advance on Resource Gathering).
Round 5: use Uxmal 5 for something good -- maybe gather a bunch of wood from Palenque 5, intending to build farms, or get a bunch of corn, or get a crystal skull and start someone moving up Chichen Itza.
I think that this is a fantastic opening gambit. I have used it in two games and won both games! If the starting player has enough corn, this seems to be what they should do most of the time.