by JohnnyD144
asmith wrote:
David Goldfarb wrote:
Thinking about it a little further, I think best might be:
Round 1: spend 6 corn to place on the first three spaces of Uxmal.
Round 2: use Uxmal 3 to gain a worker.
Round 3: place the two workers in hand somewhere useful.
Round 4: use Uxmal 3 to gain a worker, plus pick up one of the two workers placed previously. (For instance, if you have a wood in hand you might use Tikal 1 to advance on Resource Gathering).
Round 5: use Uxmal 5 for something good -- maybe gather a bunch of wood from Palenque 5, intending to build farms, or get a bunch of corn, or get a crystal skull and start someone moving up Chichen Itza.
Round 1: spend 6 corn to place on the first three spaces of Uxmal.
Round 2: use Uxmal 3 to gain a worker.
Round 3: place the two workers in hand somewhere useful.
Round 4: use Uxmal 3 to gain a worker, plus pick up one of the two workers placed previously. (For instance, if you have a wood in hand you might use Tikal 1 to advance on Resource Gathering).
Round 5: use Uxmal 5 for something good -- maybe gather a bunch of wood from Palenque 5, intending to build farms, or get a bunch of corn, or get a crystal skull and start someone moving up Chichen Itza.
I think that this is a fantastic opening gambit. I have used it in two games and won both games! If the starting player has enough corn, this seems to be what they should do most of the time.
Agreed. This strategy is very effective and I've also used it in the past few 4 player games with great success via skull strategy (124 and 98 pts respectively).
It's also very flexible strategy as you can use workers for any pt. generating plan, unlike technology which often commits you down one route.
In addition, it blocks other players from getting workers. They can pay to jump your 3 workers, and then pay 1 corn to go back one if they like but then you just force them to pay extra corn to do so, which is still a win in my book.