by Teiwaz
asmith wrote:
David Goldfarb wrote:
Thinking about it a little further, I think best might be:
Round 1: spend 6 corn to place on the first three spaces of Uxmal.
Round 2: use Uxmal 3 to gain a worker.
Round 3: place the two workers in hand somewhere useful.
Round 4: use Uxmal 3 to gain a worker, plus pick up one of the two workers placed previously. (For instance, if you have a wood in hand you might use Tikal 1 to advance on Resource Gathering).
Round 5: use Uxmal 5 for something good -- maybe gather a bunch of wood from Palenque 5, intending to build farms, or get a bunch of corn, or get a crystal skull and start someone moving up Chichen Itza.
Round 1: spend 6 corn to place on the first three spaces of Uxmal.
Round 2: use Uxmal 3 to gain a worker.
Round 3: place the two workers in hand somewhere useful.
Round 4: use Uxmal 3 to gain a worker, plus pick up one of the two workers placed previously. (For instance, if you have a wood in hand you might use Tikal 1 to advance on Resource Gathering).
Round 5: use Uxmal 5 for something good -- maybe gather a bunch of wood from Palenque 5, intending to build farms, or get a bunch of corn, or get a crystal skull and start someone moving up Chichen Itza.
I think that this is a fantastic opening gambit. I have used it in two games and won both games! If the starting player has enough corn, this seems to be what they should do most of the time.
Its more efficient if you place the 2 workers in round 5 (don't remove a 3rd worker in round 4) and remove the last worker from uxmal in the 6th round. Try it, it lines up more smoothly.