Reply: Tzolk'in: The Mayan Calendar:: General:: Re: How this is related to...
by dizzark The Tzolkin is a mayan (and not aztec) calendar featuring a 20 months gear connected to a 13 days gear. It generates a total of 260 unique days.The gear in the game are absolutely connected...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Strategy:: Re: You've scored *how many*...
by Kingsix Played my first game last night and was 3rd of 4 with 56 pts, no monuments. Big problem I ran into was a corn stall, had to focus too much on corn in 3rd quarter and that cost me a lot of...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Strategy:: Re: You've scored *how many*...
by rampantdragon Well, the general consensus is to focus on one type of scoring. I just can't figure out how to specialize. It seems I always need everything!
View ArticleReply: Tzolk'in: The Mayan Calendar:: Strategy:: Re: You've scored *how many*...
by SpaceLordOO I've scored 90 points before with no buildings built, and just my three initial workers. I think it was key to get to the top right-side level religion track before the first quarter,...
View ArticleNew Image for Tzolk'in: The Mayan Calendar
by oghmagodMy Custom Tzolk'in Gear paint job - Pre-wash.
View ArticleNew Image for Tzolk'in: The Mayan Calendar
by oghmagodAssembled board after painting pimp.
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: The Crystal Skull Monument,...
by pilgrim152 As the song goes, "We built this city on rock and skulls".(I realise this may not be helpful.)
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: The Crystal Skull Monument,...
by Mikey Boypilgrim152 wrote:As the song goes, "We built this city on rock and skulls".(I realise this may not be helpful.)Thank you. I will now never be able to play this game again without hearing...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Level 2 on the Agriculture...
by alextfish Heh. For what it's worth, from our reading of the rules my wife and I had concluded yet another variation. To set things out in table form (with my understanding of the conclusions on this...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Strategy:: Re: You've scored *how many*...
by alextfish Wow, never placed a worker on Palenque, and won?! That's quite impressive.
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Level 2 on the Agriculture...
by Mikey Boy I think you're mistaken in your understanding of the original rule. The rule was:If there is at least 1 field which started the game with corn, and is now clear, then you can use the crop...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Level 2 on the Agriculture...
by alextfishMikey Boy wrote:I think you're mistaken in your understanding of the original rule. The rule was:If there is at least 1 field which started the game with corn, and is now clear, then you...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Strategy:: Re: You've scored *how many*...
by Peter Rulebook In a 2 player game this weekend I hit a staggering 132 points with a building strategy. I think it helped that I was playing against a new player in their first game; the dummy...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Level 2 on the Agriculture...
by Peter Rulebookalextfish wrote:Ha! OK, thanks. This thread certainly demonstrates how hard it is to explain this rule clearly! I don't envy the rulebook writers.I think that's why they simplified the...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Variants:: Re: Placing workers anywhere...
by ChaosSlave51 Throwing away the wheel was not my experience. There is not enough corn to always place your workers where you want. Instead it was a balancing act between getting things done sooner or...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Variants:: Re: Placing workers anywhere...
by chris1nd I do not think that playing this variant would make the wheels pointless: you would still be able to leave them on to advance. You are juss jumping over empty spaces when placing (for a...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Variants:: Re: Placing workers anywhere...
by andyholt I also got this rule wrong first game I played, the game is still very playable with this interpretation but it probably makes Uxmal 5 too easy to use and thus too powerful.
View ArticleReply: Tzolk'in: The Mayan Calendar:: Strategy:: Re: You've scored *how many*...
by SpaceLordOOalextfish wrote:Wow, never placed a worker on Palenque, and won?! That's quite impressive.I only needed 16 food for the whole game(having a farm on one of my starting tiles). I snagged...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: The Crystal Skull Monument,...
by peltazoidGeoMan wrote:It makes sense to return it to the resources pool like you do for wood, gold and stone.It does, I asked the question as the Skulls are a limited resource and it also makes...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Strategy:: Re: You've scored *how many*...
by unkleSpaceLordOO wrote:alextfish wrote:Wow, never placed a worker on Palenque, and won?! That's quite impressive.I only needed 16 food for the whole game(having a farm on one of my starting tiles)....
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