Quantcast
Channel: Tzolk'in: The Mayan Calendar | BoardGameGeek
Browsing all 10012 articles
Browse latest View live

Reply: Tzolk'in: The Mayan Calendar:: Variants:: Re: Why Have Penalties for...

by chris1nd Would you really need corn as much then? Would not everyone rush to get more workers then like every other worker placement game?

View Article



Reply: Tzolk'in: The Mayan Calendar:: Variants:: Re: Why Have Penalties for...

by Highland Cowchris1nd wrote:Would you really need corn as much then? Would not everyone rush to get more workers then like every other worker placement game?The strategies would definitely change....

View Article

Reply: Tzolk'in: The Mayan Calendar:: Strategy:: Re: Myths busted

by iamdannywuZark wrote:iamdannywu wrote:Final score between the players?Experience of players? newbies/experienced?Can't remember the score exactly something like 60, 50, 40, 35We have all played 7 or...

View Article

Reply: Tzolk'in: The Mayan Calendar:: Variants:: Re: Why Have Penalties for...

by chris1nd It would indeed be equally less interesting with equally less tension for all.Iris it an issueof player balance.

View Article

Reply: Tzolk'in: The Mayan Calendar:: Variants:: Re: Why Have Penalties for...

by karel_danekHighland Cow wrote:Great game. But I have often wondered whether the imposed scale of penalties for multiple worker placements, is an unnecessary little complication? After all, we don't...

View Article


Reply: Tzolk'in: The Mayan Calendar:: Variants:: Re: Why Have Penalties for...

by Highland Cowkarel_danek wrote:In fact when the designers first presented the game to us, it had (among many other differences) extra cost only per placing workers on multiple gears. So if you placed...

View Article

Reply: Tzolk'in: The Mayan Calendar:: Variants:: Re: Why Have Penalties for...

by Alexfrog No.Please do not propose breaking the only worker placement game in history where a strategy of 'gain more worker's is not completely dominant.

View Article

Reply: Tzolk'in: The Mayan Calendar:: Strategy:: Re: Myths busted

by Alexfrog Scores below 80 simply should not win this game with good players. (From my 4 player experience). Anyone who thinks any strategy is 'overpowered' because ZOMG I scored 65 points with it and...

View Article


Reply: Tzolk'in: The Mayan Calendar:: Strategy:: Re: Myths busted

by Knave Anybody who scores above 80 simply has opponents who are too inexperienced to stop such high scores.:ninja:Which is why I have never scored above 80, my opponents are just too awesome.

View Article


Reply: Tzolk'in: The Mayan Calendar:: General:: Re: Painting Help

by phobiandarkmoondiceman56 wrote:Just be very careful that you don't build up the layers to thickly around the edge of the teeth as this could hinder the movement of the cogs. I have backed out from...

View Article

Reply: Tzolk'in: The Mayan Calendar:: Variants:: Re: Why Have Penalties for...

by Highland CowI gratefully acknowledge the polite and universal condemnation of my suggested variant. Actually, my idea can't have been that bad, given that the designers seriously proposed a...

View Article

Reply: Tzolk'in: The Mayan Calendar:: Variants:: Re: Why Have Penalties for...

by chris1nd Almost all variants get slammed here. For yours to work nearly as well as original, you would have to raise feeding cost to (at least) 3 corn per worker.

View Article

Reply: Tzolk'in: The Mayan Calendar:: Strategy:: Re: Myths busted

by iamdannywuAlexfrog wrote:Scores below 80 simply should not win this game with good players. (From my 4 player experience). Anyone who thinks any strategy is 'overpowered' because ZOMG I scored 65...

View Article


Reply: Tzolk'in: The Mayan Calendar:: Strategy:: Re: Myths busted

by ZarkAlexfrog wrote:Scores below 80 simply should not win this game with good players. (From my 4 player experience). Anyone who thinks any strategy is 'overpowered' because ZOMG I scored 65 points...

View Article

Reply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Agriculture bonus 2...

by Jazzuu You can never tell when deja-vu will strike. :gulp:

View Article


Reply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Agriculture bonus 2...

by David Goldfarb You can never tell when deja-vu will strike. :gulp:

View Article

Thread: Tzolk'in: The Mayan Calendar:: General:: Jamming cogs, painting...

by Big Bad Lex Just kidding.

View Article


Reply: Tzolk'in: The Mayan Calendar:: General:: Re: Jamming cogs, painting...

by JonBen No damaged boards, or Uxmal 5/skull-delivery is overpowered :D

View Article

Reply: Tzolk'in: The Mayan Calendar:: General:: Re: Jamming cogs, painting...

by sfox In the first game I played, I beat these other guys that had played 3 whole times doing X, so clearly whoever says Y is the best strategy has no idea what they are talking about. I scored 47...

View Article

Reply: Tzolk'in: The Mayan Calendar:: General:: Re: Jamming cogs, painting...

by challysfox wrote:In the first game I played, I beat these other guys that had played 3 whole times doing X, so clearly whoever says Y is the best strategy has no idea what they are talking about. I...

View Article
Browsing all 10012 articles
Browse latest View live


Latest Images