by sarah_elton
olavf wrote:
Maybe I'm missing something but...
If you won your last game with (an incredible) 110 points NOT using the temple, where is the winning temple strategy?
BTW: I agree with you that the temple is very important in a 2 player game, but it seems you just found a way to get around it.
If you won your last game with (an incredible) 110 points NOT using the temple, where is the winning temple strategy?
BTW: I agree with you that the temple is very important in a 2 player game, but it seems you just found a way to get around it.
Sorry, I wasn't clear enough in my report of the 110 VP score.
I got up to Level 3 on the bottom tech track very fast. Every time I placed a skull, I used the Level 2 ability to spend a cube for a temple advancement. Skull placements themselves also come with an advancement of course. As a result, I was ahead in every temple in both scorings of them, as well as getting the VPs from placing skulls. The Chichen Itza strategy is a double whammy as it gives VPs and gives temple movements for more VPs.
I was making the point that generally it seems impossible to neglect the temples in 2P. I wondered if this was as pronounced in 4P games. Is this a game where you can have a very focussed strategy that ignores the temples? Or is it a game where you need to do a bit of more than one thing, i.e. you can have a strategy but must spend some time working on the temples too.
Also wanted to make the further point that I was a bit perturbed by how many VPs you can run away with if you do the Chichen Itza strategy completely unopposed. I can't see any way to get near 110 VPs with buildings and monuments. As a result, in 2P, if your opponent starts going for skulls you've got no choice but to do the same, even if you wanted to do something else, because you have to stop them getting every high-scoring spot on the Chichen Itza wheel.
That's my impression at this stage at least. As I said, we're only 10 plays in to our Tzolk'in careers. :) I just wondered what thoughts others had...