Reply: Tzolk'in: The Mayan Calendar:: General:: Re: 2P - Temple frustration....
by sarah_eltonolavf wrote:Maybe I'm missing something but...If you won your last game with (an incredible) 110 points NOT using the temple, where is the winning temple strategy?BTW: I agree with you...
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: 2P - Temple frustration....
by mfaulk80 I mostly agree, but I have won the game once with a building strategy where I didn't move up the Temple steps much at all. If I remember correctly, I did move up just enough that my...
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: 2P - Temple frustration....
by Floating World I played a 3 player game where one player focused solely on skulls and the other 2 didn't place any skulls and that player won by a 30 point margin. We also believe that the skulls...
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: 2P - Temple frustration....
by MisterG I'd say skulls are far from overpowered. In a recent game I played, a player put up five skulls including the two top slots, and still lost handily.
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: 2P - Temple frustration....
by reddish22 I agree that in the 2p game, the temples are very powerful, however my wife and I have played over 50 games so far and while she usually goes for a temple strategy I do win about half of...
View ArticleReview: Tzolk'in: The Mayan Calendar:: Not Quite Different Enough
by doubtofbuddha Tzolk’in: The Mayan Calendar is the latest release by Czech Games Edition, a publisher that up to this point has been known mostly for games by two Czech designers, Vlaada Chvatil and...
View ArticleThread: Tzolk'in: The Mayan Calendar:: General:: Anyway to improve the...
by montag66 My board is all assembled and the gears have the stickers on them. When I turn the main gear it's as if the gears re jammed and I have to use a bit of force to get them turning. Is there...
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: Anyway to improve the...
by matthew.marquand I've notice that mine have a bit of slop in the holes and when turning it I tend to push up on the center gear causing it to jam tighter into the upper gears. If I pull down a bit...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Reviews:: Re: Not Quite Different Enough
by chally I generally agree with you. With the right players and at the right player count, the game hums along nicely and is deserving of an 8 on my scale. But to the extent that the gear mechanism...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Reviews:: Re: Not Quite Different Enough
by Sorp222 Nice review Jesse. I agree that for the jaded WP fan the 'back end' of the game - what you are trying to achieve and the conversions necessary to achieve them are not revolutionary. But what...
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: Anyway to improve the...
by Norbert666 See my step by step post in this thread here (towards the end of the page) to see how I fixed mine: http://boardgamegeek.com/thread/874222/expected-problems-whi...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Reviews:: Re: Not Quite Different Enough
by NBAfan I can see that this game really isn't very innovative. But it is a solid worker placement, and as a worker placement fan, I like it.
View ArticleReply: Tzolk'in: The Mayan Calendar:: Reviews:: Re: Not Quite Different Enough
by doubtofbuddhachally wrote: At the end of the day, the game just comes up feeling a little shallower and much less engrossing than I want in my very favorite titles (perhaps that's why I am so...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Reviews:: Re: Not Quite Different Enough
by doubtofbuddhaSorp222 wrote:To me though a key strength of the game is how little management play requires. Most in game time is spent playing - there are no long end of turn or pre turn sequences....
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: Anyway to improve the...
by Big Bad Lex Sounds like you should be using more clutch.
View ArticleReply: Tzolk'in: The Mayan Calendar:: Reviews:: Re: Not Quite Different Enough
by jkayatiI'd add under the First Player Mechanic for Tzolk'in the rule that if the current First Player takes this action, he passes the token to his left, making him the last player for the next...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Reviews:: Re: Not Quite Different Enough
by Sorp222doubtofbuddha wrote:Sorp222 wrote:To me though a key strength of the game is how little management play requires. Most in game time is spent playing - there are no long end of turn or pre...
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: Anyway to improve the...
by don_f It seems in the manufacture, the holes for exterior gears got moved 1-2mm too close to the centre Tzolk'in wheel.Here is the official guide for fixing:http://czechgames.com/en/assemble/
View ArticleReply: Tzolk'in: The Mayan Calendar:: Reviews:: Re: Not Quite Different Enough
by DoomTurtlejkayati wrote:I'd add under the First Player Mechanic for Tzolk'in the rule that if the current First Player takes this action, he passes the token to his left, making him the last player...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Reviews:: Re: Not Quite Different Enough
by dkeisenI think you are undervaluing the innovation in the worker placement mechanic by presenting it as being basically the same as The Manhattan Project. There are two pieces which are quite...
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