by Sorp222
doubtofbuddha wrote:
Sorp222 wrote:
To me though a key strength of the game is how little management play requires. Most in game time is spent playing - there are no long end of turn or pre turn sequences. Moreover the information is well presented, clear and easy to see (not like trying to see what building some has diagonally opposite me in Ora).
That is fair. However, well-presented information is not enough to drive me to pull a game off my shelf regularly.
No but If I am feeling lazy or want to get into a game quickly its going to get the nod above games that require the assembling of a lot of bits and pieces - Hawaii for example.