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Reply: Tzolk'in: The Mayan Calendar:: Rules:: Re: 2nd agriculture technology - Corn Harvest Tile question

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by benji_online

karel_danek wrote:

benji_online wrote:

Don't misunderstand me. I don't think that corn is essentially powerful with the inclusion of the agric. technology. I just think that the last minute rule change in favor of 2p and 3p playability has negatively influenced its importance I.e. made it more powerful. It will be interesting to see if the initial rules will change gameplay at tonight's session.


In fact it wasn't changed late in the development. We've evaluated and tested all the options but decided to use the one you know from the rules lately as it seemed the best solution.


I am now reporting from an almost finished game - and we can already see huge changes. And the reason is simple. Since you now HAVE to take one one wood from a space regardless of the crop rotation technology - one corn opens up for another player who does not have this tech. A widely different game, and a much more dynamic one. Indeed crop rotation was not necessary at all, and it was a beautifully balanced and rich game so far. This is now a ten so far.

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