Reply: Tzolk'in: The Mayan Calendar:: Rules:: Re: 2nd agriculture technology...
by benji_online Don't misunderstand me. I don't think that corn is essentially powerful with the inclusion of the agric. technology. I just think that the last minute rule change in favor of 2p and 3p...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Start Player space and...
by Antonius I suspect it was done this way in order not to forget consistently adding the food each turn.It really doesn't make a difference where it is put. But it does make a difference if a) if...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: 2nd agriculture technology...
by karel_danek benji_online wrote:Don't misunderstand me. I don't think that corn is essentially powerful with the inclusion of the agric. technology. I just think that the last minute rule change in...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Start Player space and...
by Faranim except the food isn't placed there every turn! The Food is only placed on a turn when the start player space is empty.We were putting food on the wheel every time it turned, even if...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Start Player space and...
by Antonius You are correct. My previous post should have read (and that's what I meant in the first place) 'adding the food each turn food should be added'. More visibility, if you wish.
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Do technologies stack?
by davypi PaulGrogan wrote:Wasn't this exact same question asked just a couple of days ago?Do the replies to the question stack? Can I apply the effect explained in the first answer AND the second...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Do technologies stack?
by jobin13 sorry everyone. I know it is INEXCUSABLE to double post here.Seeing as how easy it is to search the forums here on BGG, and how new threads open on you even if you don't click on them.My...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Do technologies stack?
by whattheproblemis jobin13 wrote:sorry everyone. I know it is INEXCUSABLE to double post here.Seeing as how easy it is to search the forums here on BGG, and how new threads open on you even if you...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Do technologies stack?
by jobin13 whattheproblemis wrote:Oh, come on. It takes less than a minute to check if the question has been asked. If no one calls any one out for double posting, then the entire forum will be...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: 2nd agriculture technology...
by benji_online karel_danek wrote:benji_online wrote:Don't misunderstand me. I don't think that corn is essentially powerful with the inclusion of the agric. technology. I just think that the last...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Do technologies stack?
by mkrajew I think the duplicate issue is mostly a mild inconvenience for people who have Subscriptions for a game turned on. They click the "Next Subscribed Item" and it takes them to every new post...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Do technologies stack?
by jobin13 mkrajew wrote:I think the duplicate issue is mostly a mild inconvenience for people who have Subscriptions for a game turned on. They click the "Next Subscribed Item" and it takes them to...
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: language independent?
by UnknownParkerBrother Cibarius wrote:Tzolkín is the name of an ancient Mayan calendar.I thought it was that "Hobbit" dude.
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: Where can I get it?
by JohnBandettini Took me less than 5 minutes to 'fix' the issue.
View ArticleReply: Tzolk'in: The Mayan Calendar:: Reviews:: Re: Tzolk'in: Mayan Calendar...
by Piratamalo In Spain 34€ in:http://www.lapcra.org/ESSEN-2012/?page=4
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: No points, no corn, feeding...
by stephenpaget bazyn wrote:stephenpaget wrote:If you go negative, where do you keep track of negative points????Oh, come on. Just go to 97 (or whatever number it would end up). You really won't...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: No points, no corn, feeding...
by stephenpaget bazik123 wrote:benji_online wrote:We just start at 15 points to solve this.I think that would imply you can only go down 15. (like terra mystica where you start at 10, but explicitly...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: No points, no corn, feeding...
by superbgg So when people pass 99 points do they drop back to zero? The score board doesn't say 100, and the rulebook doesn't cover it... :shake:
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Related to technologies
by Faso74it Now you confuse me.Does level 2 agricultural tech means that I can harvest corn from spaces 3-4-5 even if the wood tile is covering the corn tile?My interpretation was that I could harvest...
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