Reply: Tzolk'in: The Mayan Calendar:: General:: Re: One thread to rule them...
by reitoei Finally finished my gears today!I have a better closeup of just the Tzolk'in gear submitted, but for some reason it's being slow to be approved.Hope you guys like it - there's some really...
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: One thread to rule them...
by David Goldfarb Very nice!
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: Maxed-tech-track monument...
by qqzmTop of Tech Tracks (TTT)If you max it out, it gives you 33 VPs. In order to max it out, you need to spend 18 resources and 5 actions for the 9 tech bumps. (You can reduce this with starting...
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: One thread to rule them...
by Thunkdreitoei wrote:I love that central wheel!
View ArticleNew Image for Tzolk'in: The Mayan Calendar
by reitoeiBetter, larger version of central wheel.
View ArticleNew Image for Tzolk'in: The Mayan Calendar
by LiteBulb88A closeup of Tikal in the middle of a game
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: One thread to rule them...
by reitoei Thanks, guys - I had to re-submit the big image, here it is finally:
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: Maxed-tech-track monument...
by JonBen That was a lot of work thanks for doing that. However, this analysis is next to useless. I say that because I think you would agree that we cannot just list the theoretical maximum VP of each...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Why place start player corn...
by _Fuz_ I didn't think our group would be the only one to come up with that pun. :)We had a somewhat more standard way of dealing with our corn. We couldn't see the point of keeping the bank on the...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Why place start player corn...
by Colorado_Jeff We find putting the corn onto the cogs helps remind us both to place it, and to take it when appropriate. We put the 5's into four small stacks around the central pile of 1's. This...
View ArticleSession: Tzolk'in: The Mayan Calendar:: First game impressions.
by thechris01 I recently played my first game of Tzolk'in at the JIGG Tokyo game day @ Okusawa, Feb 17th, 2013.I had been very interested in this game, the gimmick of turning gears is original, and...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Sessions:: Re: First game impressions.
by thenyn I think that's a tough way to guage a game. The "gimmicks" are often integrated into the game experience and stripping them away is like trying to judge a restaurant without the building. The...
View ArticleReview: Tzolk'in: The Mayan Calendar:: You Gotta Get A Gimmick!
by KRWoods1 If you know anything about Tzolk’in, you know it as “the gear game.” This is because the central feature of the board is five interlocking gears. However, if players take the time to look...
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: Homemade insert to keep...
by PSchulman Any chances of you making a template? It would be much appreciated :whistle:
View ArticleReply: Tzolk'in: The Mayan Calendar:: Reviews:: Re: You Gotta Get A Gimmick!
by Eldard Great review. My wife and I love this game, and we've only just begun to explore its depth.The corn in the game is depicted on wooden chips.In our copy, corn is represented by cardboard...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Reviews:: Re: You Gotta Get A Gimmick!
by ronster0 Just played this weekend.While I did enjoy my play, I was not enamored with it. While I do want to play again, I don't think it's something I would want to play all the time. A well put...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Sessions:: Re: First game impressions.
by casualgodthenyn wrote:All of this is, of course, only relevant if you're going full boar on skulls. I've been working on ironing out a clean building strategy which can be just as potent.From my 3...
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