Reply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Minor rules critique +...
by JonBenNKOUK7 wrote:I'm sorry, maybe I am dumb, but I don't get the reason why I should first discard the 1 or 2 corn I have and then get 3 from the bank. If I have one, why shouldn't I get directly...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: 2 Points for each Monument...
by JonBenMisterG wrote:It doesn't need to say it; it's self-evident from the iconography.I'm not sure why you would say that. There are many cases that would be equally "self-evident" and they...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Reviews:: Re: Not Quite Different Enough
by MisterGdond80 wrote:MisterG wrote:dond80 wrote:Completely agree. It's overhyped, but a decent game.This sort of claim always bemuses me; how has this game been "overhyped?" Are we getting a barrage...
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: Six double moves
by JonBenchris1nd wrote:Personally, I would argue you can only gain another double move once per temple. I understand the rules are not explicit about the Anger of the Gods thing, but would be...
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: Six double moves
by Dearloveiamdannywu wrote:Can't you get more than 7?I did point this out in the first post :devil:(One extra detail was that the last double move finished the game exactly, so it was also the minimum...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Reviews:: Re: Not Quite Different Enough
by Desiderata Jesse is a pretty harsh game reviewer, IMO. So, him rating it a 7 means quite a lot for the game, despite the title of the review.Jesse is the Mikey of boardgaming.Youtube Video
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: 2 Points for each Monument...
by MisterGJonBen wrote:MisterG wrote:It doesn't need to say it; it's self-evident from the iconography.I'm not sure why you would say that. There are many cases that would be equally "self-evident" and...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Reviews:: Re: Not Quite Different Enough
by dyepbrSorp222 wrote:I think of the Gears as rather wonderful game management tool rather than a mechanic. Because what the gears does is facilitate allocating workers, using workers, moving the...
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: In the great pantheon of...
by PaulinTheLionyetikeeper wrote:Nicely worded, Paul.Short of a commendation from Dalglish I'd settle for this on my tombstone - cheers.
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: Six double moves
by chris1nd I do not think it is horribly explicit, unless you mean "does not explictly say I can't therefore I must be able to".It is ambiguous.It says: "When you reach the top of a temple, you...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: 2 Points for each Monument...
by JonBen There are four cases of the phrase "This monument counts, too". The icon for the "each monument constructed" monument is not blank.
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: 2 Points for each Monument...
by MisterGJonBen wrote:There are four cases of the phrase "This monument counts, too".Correct, which I mentioned parenthetically. The icon for the "each monument constructed" monument is not blank.Also...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: 2 Points for each Monument...
by JonBenMisterG wrote:JonBen wrote:The icon for the "each monument constructed" monument is not blank.Also correct, because it refers to monuments only. But there's always going to be that one guy who...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: 2 Points for each Monument...
by MisterGJonBen wrote:MisterG wrote:JonBen wrote:The icon for the "each monument constructed" monument is not blank.Also correct, because it refers to monuments only. But there's always going to be...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Reviews:: Re: Not Quite Different Enough
by thenynadamw wrote:thenyn wrote:Wow. You know, it's not really necessary to play a game in the fourth dimension in order to consider it innovative. It only takes one fresh idea and a couple unique...
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: Six double moves
by JonBenchris1nd wrote:I do not think it is horribly explicit, unless you mean "does not explictly say I can't therefore I must be able to". Yes, you're right. Sorry I shouldn't have said explicit. I...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: 2 Points for each Monument...
by JonBenMisterG wrote:I enjoyed it. :pNot as much as a game of Tzolk'in, mind you, but I still enjoyed it.Agreed. I'm off to play a game right now!
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: Six double moves
by chris1nd It may just mean they hadn't considered the possbility of going backwards. It happens in rules all the time. But hey, I am not a rule literalist. Indeed, I very nearly couldn't care less...
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: Six double moves
by chris1nd Only one player is allowed at the top of the temple. I do not believe that angering the gods was intended as a way to game the system nor do I believe that those translating thought players...
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