Reply: Tzolk'in: The Mayan Calendar:: General:: Re: Pushing workers off the...
by karel_danekfardoche wrote:Why would anyone let that happen to one of his workers??In fact I don't think anybody has ever seen a worker being pushed off the gears. But you know, the rules have to...
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: Pushing workers off the...
by Glad8r Actually, pushing workers off is so bad, authors give advice against it right in the middle of the rulebook:Note: You should use your worker before it is pushed off the gear
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: Pushing workers off the...
by tasajara I think the point is that you are NOT allowed to let the worker keep riding around back to the beginning spot again. Thus, you are motivated to use it or else you will have wasted the use...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Architecture bonus and...
by David Goldfarb That doesn't cover the case where you're building just one building, and the building itself gets you to level 2 of Architecture. Is it "Pay the cost, take the Architecture track...
View ArticleThread: Tzolk'in: The Mayan Calendar:: Strategy:: Different paths
by David Goldfarb So with 6 games under my belt, I thought I'd post some musings about the different ways to try to win.Certain things are common to all paths. Like all worker-placement Euros, the game...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Architecture bonus and...
by karel_danekDavid Goldfarb wrote:That doesn't cover the case where you're building just one building, and the building itself gets you to level 2 of Architecture. Is it "Pay the cost, take the...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Strategy:: Re: Myths busted
by dizzarkZark wrote:Alexfrog wrote:Scores below 80 simply should not win this game with good players. (From my 4 player experience). Anyone who thinks any strategy is 'overpowered' because ZOMG I...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Architecture bonus and...
by SevenSpiritskarel_danek wrote:David Goldfarb wrote:That doesn't cover the case where you're building just one building, and the building itself gets you to level 2 of Architecture. Is it "Pay the...
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: Pushing workers off the...
by Highland Cowtasajara wrote:Yes, its silly, but if they didn't include that rule then it would be ambiguous and everyone would complain about poor rule writing for not accounting for this situation....
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Architecture bonus and...
by karel_danekSevenSpirits wrote:karel_danek wrote:David Goldfarb wrote:That doesn't cover the case where you're building just one building, and the building itself gets you to level 2 of Architecture....
View ArticleReply: Tzolk'in: The Mayan Calendar:: Rules:: Re: Architecture bonus and...
by don_f I think the confusion is over building benefit vs. technology benefit.As i see it, the only case where this is an issue, the building benefit is to climb the technology track. So it would only...
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: Pushing workers off the...
by Thunkdtasajara wrote:I think the point is that you are NOT allowed to let the worker keep riding around back to the beginning spot again. Thus, you are motivated to use it or else you will have...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Reviews:: Re: Gears of Whoa!—A Tzolk'in...
by edelen This first appeared on a blog called Theology of Games and yet not one whiff of comment on Mayan theology?For shame!:whistle:
View ArticleReply: Tzolk'in: The Mayan Calendar:: Strategy:: Re: Different paths
by sfox This largely matches what I've seen to be the most effective strategies as well and I'd rank them pretty much in the order that you list. One thing you didn't point out is that all of these...
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: Pushing workers off the...
by Highland CowThunkd wrote:Honestly I have a hard time imagining a situation where letting a worker continue back to the starting spot would be an attractive option for me. This only happens to dummy...
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: Pushing workers off the...
by MonkeymanHighland Cow wrote:Thunkd wrote:Honestly I have a hard time imagining a situation where letting a worker continue back to the starting spot would be an attractive option for me. This only...
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: Pushing workers off the...
by Highland CowMonkeyman wrote:Highland Cow wrote:Thunkd wrote:Honestly I have a hard time imagining a situation where letting a worker continue back to the starting spot would be an attractive option...
View ArticleReply: Tzolk'in: The Mayan Calendar:: General:: Re: Pushing workers off the...
by ThunkdHighland Cow wrote:Thank you for clarifying. I didn't know that he was speculating what he wouldn't do if the rule was different.You had said the rule was in place so that we wouldn't leave a...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Strategy:: Re: Different paths
by chris1nd I think the Skull strategy is VERY effective because it marries to temple advancement so well (which is where large rewards lie). If you can dominate in two of the three temples and pick up...
View ArticleReply: Tzolk'in: The Mayan Calendar:: Strategy:: Re: Different paths
by sfoxchris1nd wrote:I think the Skull strategy is VERY effective because it marries to temple advancement so well (which is where large rewards lie). If you can dominate in two of the three temples...
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